Necesse Incursion Guide | How to Raise Your Tier, the Perk Tree, and Gear Upgrades

Incursions are Necesse’s repeatable endgame content, unlocked once you defeat the Fallen Wizard. You place a Gateway Tablet at the Fallen Altar to open one, clear its Objective, kill the boss, and pour the Shards and Dust you bring back into the Perk Tree and your gear. Repeat that loop and you climb from Tier 1 to Tier 10.

The key to raising your Tier is the Perk Tree. The highest Tier of tablet you can get is capped by the highest-Tier Perk you’ve already bought — no matter how strong your gear is, if you’ve only bought Tier 3 Perks, Tier 4 tablets simply won’t drop.

This guide walks through where tablets come from, how to raise your Tier, which Perks to buy in what order, and what gear upgrades cost — all backed by the game’s actual data.


The Loop, Start to Finish

It boils down to five repeated steps.

1. Get a tablet → drops, crafting, boss reward, or completion reward
2. Place it at the Altar → set it at the Fallen Altar and "Open gateway"
3. Clear the Objective inside → Hunt, Extraction, or Trial
4. Kill the boss → Upgrade Shards, Alchemy Shards, Altar Dust, and a tablet one Tier higher
5. Close it out at the Altar → collect the completion reward, invest in Perks and gear, then go back to step 1

Steps 3 and 4 earn three separate resources, and each one has a completely different use.

ResourceMain sourceUsed for
Altar Dust30–45 per boss killBuying Perks (unlocks higher Tiers)
Upgrade Shards10–25 per boss killUpgrading weapons, armor, and tablets
Alchemy Shards10–20 per boss killCrafting the Upgrade Station / Salvage Station, converting resources, and Superior Health Potions

Run short on Altar Dust and your Tier stalls; run short on Upgrade Shards and your gear falls behind. Whichever one you’re running low on mid-grind, buy the Perk that boosts it first.


Getting Started: Build the Altar and Open Your First Tablet

Crafting the Fallen Altar

Defeating the Fallen Wizard drops a Gateway Tablet and unlocks the Fallen Altar recipe at the Tungsten Workstation.

NeededAmount
Gateway Tablet1 (just needs to be in your inventory — it isn’t consumed)
Tungsten Bar10
Glacial Bar10
Mycelium Bar10
Ancient Fossil Bar10

The Fallen Altar recipe. Notice the Gateway Tablet has no quantity shown, since it isn't consumed

Once the Altar is placed, set a Gateway Tablet in it and press “Open gateway.” The opened Incursion stays tied to that Altar, so if you leave, you can walk back in through the same Altar.

Five ways to get tablets

There are five ways to get a tablet, and you can craft Tier 1 tablets at the Fallen Workstation, so you’re never stuck without one.

SourceDetails
Fallen Wizard dropYour first one
Craft at the Fallen Workstation4 Tier 1 tablets (table below), plus the Ascended Incursion tablet (covered later)
Incursion boss kill rewardGuaranteed 1 tablet, one Tier higher than your current Tier
Enemy drops inside an IncursionLow chance. Tier is scattered downward from whatever Tier you’re currently in
Incursion completion rewardOne of the reward slots. Sometimes 1 tablet, sometimes 2

Four Tier 1 tablets can be crafted, and the materials decide which biome you land in.

MaterialsDestination
10 Tungsten Bar + 10 EctoplasmForest Deep Cave
10 Glacial Bar + 10 Glacial ShardSnow Deep Cave
10 Mycelium Bar + 10 SilkSwamp Deep Cave
10 Ancient Fossil Bar + 5 Worm CarapaceDesert Deep Cave

The Ascended Incursion tablet (Tier 10) is a separate case — it’s crafted from 5 Ascended Shards. We cover the full path to it at the end of the “Fastest Route to Tier 10” section below.


Reading a Tablet

Placing a tablet at the Altar shows you everything about that Incursion up front. There are 4 things worth checking.

A Spider Castle, Extraction, Tier 4 tablet. Drops and Area Modifiers are all shown in one screen

In this example, the destination is Spider Castle, the Objective is Extraction, and the difficulty is Tier 4. Two modifiers are active — “Powerful lightning strikes from above!” and “All enemies are accompanied by a crawling zombie” — and below them are the Tier-based bonuses: +81% enemy max health, +42% enemy damage, +60% drop rate.

ShownMeaningDecision point
Biome nameYour destination — this also decides the bossPick based on the boss you want or the materials you need
Objective (Hunt / Extraction / Trial)The condition that spawns the boss portalChanges how much time it takes
TierDifficulty and reward sizeWhether your gear can keep up
Area modifiersHazards that apply for this run onlyWhether you can deal with them

Three Objective types

ObjectiveClear conditionTime cost
HuntKill 150 enemies (fixed, regardless of biome or Tier)Takes longer since you’re waiting on spawns
ExtractionMine 80% of the ore veins placed on the mapSpeed depends on your pickaxe
TrialJust beat the boss (no enemy objective)Fastest. Only Moon Arena and Sun Arena use this format

Clearing the Objective once spawns the Boss Portal. You get 5 attempts against the boss — if you fail and still have attempts left, the portal automatically respawns, and you don’t need to clear the Objective again. Fail all 5 attempts and the Incursion is repelled and ends.


What Raising Your Tier Changes

Tiers run from 1 to 10. Higher Tiers make enemies tougher and hit harder, but in exchange you get more loot and more completion reward slots.

TierEnemy HPEnemy AttackLootModifiersShared reward slots
Tier 1×1.00×1.00+15%11
Tier 2×1.25×1.15+30%11
Tier 3×1.52×1.29+45%11
Tier 4×1.81×1.42+60%22
Tier 5×2.12×1.54+75%22
Tier 6×2.45×1.65+90%22
Tier 7×2.80×1.75+105%22
Tier 8×3.18×1.87+120%33
Tier 9×3.58×2.00+135%33
Tier 10×4.00×2.15+150%33

These multipliers show up directly on the Altar screen — the Tier 4 tablet shown above displayed “+81% Enemy Max Health / +42% Enemy Damage / +60% Drop Rate,” matching the Tier 4 row in this table.

The modifier count and the reward slot count move together: every time you gain a modifier, you also gain a shared completion reward slot. Tier 4 and Tier 8 are the big milestones for reward growth.

The HP multiplier applies to bosses too. Crystal Dragon’s base HP is 52,000, so at Tier 7 that works out to 145,600.


The 7 Area Modifiers

Modifiers are hazards that apply only to that specific Incursion run, and you can check them before opening the tablet. 1–3 of the 7 modifiers get attached, depending on Tier.

ModifierWhat happensCounter
FrenzyEnemies get +50% attack and movement speed once below 40% healthBring enough damage to finish them off — don’t chip away and back off
TremorsPeriodic shaking cuts your movement speed by 50% while it lastsAvoid staying in melee range during a tremor
Alchemical InterferencePotion buff duration is cut by 50%Bring extra potions and re-dose right before the fight
CrawlmageddonEvery enemy is accompanied by a crawling zombieMore enemies on screen means AoE attacks pay off
ExplosiveEnemies explode on death, leaving lingering damageMelee should back off right after a kill
Flameling InfestedAn annoying flameling occasionally spawnsBecomes killable once you buy the Tier 7 Perk
StormingPowerful lightning strikes from aboveDon’t stand still

If a tablet’s modifiers are hard to deal with, you don’t have to force it — raise your Tier first, or clear a different tablet instead. Tablets are assets, not consumables, so you’re free to work through them in whatever order you like.


Biomes and Bosses

There are 12 possible tablet destinations, each with a minimum Tier. From Tier 2 onward, a biome’s tablets won’t drop at all until you’ve bought the matching Perk.

BiomeMin. TierBossUnlock Perk (Altar Dust)
Forest Deep CaveTier 1ReaperNone
Snow Deep CaveTier 1Cryo QueenNone
Swamp Deep CaveTier 1Pest WardenNone
Desert Deep CaveTier 1Sage and GritNone
Slime CaveTier 2Mother SlimeMother comes… (100)
GraveyardTier 3Night SwarmFear the Endless Night! (150)
Spider CastleTier 4Spider EmpressThe Empress awaits… (225)
Moon ArenaTier 5Moonlight DancerDarkness falls… (320)
Sun ArenaTier 6Sunlight ChampionDawn arises! (470)
Crystal HollowTier 7Crystal DragonCrystalline beauty… (680)
ScrapyardTier 8Mutant HydraFeed the Machine… (1,010)
Ascended IncursionTier 10Ascended WizardCraft the tablet from 5 Ascended Shards

Unlock Perks chain in order from one biome to the next — you can’t skip ahead. From Graveyard onward, there’s an additional requirement: you must have already cleared the previous biome at or above its minimum Tier. The Graveyard Perk needs Slime Cave cleared at Tier 2+; the Spider Castle Perk needs Graveyard cleared at Tier 3+.

These unlock Perks aren’t just about adding biomes. Each one is the “gate” for its Tier — it blocks every other Perk at that same Tier until you buy it (more on this in the next section).

Scrapyard and the Ascended Incursion are the current endpoints as of v1.3.0. Scrapyard is the new Tier 8 biome added in 1.3.0, with 5 new enemies and dedicated armor and weapons.


The Perk Tree: What Actually Sets Your Tier Cap

You spend Altar Dust on Perks from the Altar’s “Incursion Perk Tree” screen. This is what actually controls your progression through Incursions.

Four rules, that’s it

  1. Your Altar Tier equals the highest-Tier Perk you own. Buy even one Tier 5 Perk and your Altar becomes Tier 5
  2. You can only buy up to Altar Tier + 1. To buy a Tier 6 Perk, your Altar needs to already be Tier 5
  3. The Tier cap on tablets you receive matches your Altar Tier. Want Tier 10 tablets? You need at least one Tier 10 Perk bought first
  4. Tiers 2 through 8, plus Tier 10, each have one “gate” Perk. It’s the Perk that unlocks that Tier’s biome, and until you buy it, none of the other Perks at that Tier are purchasable

Rule 4 is what progression actually comes down to. At Tier 2, for example, there’s Time for an upgrade! (50 Altar Dust), which gets you Upgrade Shards — but it won’t even show up as an option until you’ve bought Mother comes… (100) first. In practice, the route to a higher Tier is a single fixed path.

The lower half of the Perk list, with the Tier 1, 2, and 3 dividers visible on the left

The screen scrolls vertically, stacking Tier 1, Tier 2, and so on from the bottom. Perks with a bright border are either already owned or buyable right now; dimmed ones are either missing a prerequisite or got locked out because you picked a different Perk.

The fastest route to Tier 10

Buying the gate Perks in order is the fastest path. Tier 1 has no gate — all 6 Perks there are purchasable with no prerequisites. Tier 9 also has no gate, but of its 5 Perks, only A taste of your own medicine! is buyable with no prerequisite — the other 4 need a specific Tier 8 Perk bought first.

TierPerk to buyCost (Altar Dust)Clear requirement to unlock
Tier 1Any Perk you like (More Dust! recommended)30
Tier 2Mother comes…100
Tier 3Fear the Endless Night!150Clear Slime Cave at Tier 2+
Tier 4The Empress awaits…225Clear Graveyard at Tier 3+
Tier 5Darkness falls…320Clear Spider Castle at Tier 4+
Tier 6Dawn arises!470Clear Moon Arena at Tier 5+
Tier 7Crystalline beauty…680Clear Sun Arena at Tier 6+
Tier 8Feed the Machine…1,010Clear Crystal Hollow at Tier 7+
Tier 9The prerequisite-free option is A taste of your own medicine!1,300
Tier 10The Beginning of the End2,300

That’s 6,585 Altar Dust total. Dust comes from boss kills (30–45 each), Incursion completion reward slots, and — once you’ve bought More Dust! — regular enemies too.

Buying a gate Perk unlocks that biome’s tablets; clearing that biome unlocks the next gate. Raising your Tier and unlocking new destinations are the same single route — that’s how the system is built.

Reaching the Ascended Incursion

The Tier 10 gate Perk, The Beginning of the End (2,300), is different from the other gates — it doesn’t unlock a biome directly. Getting from there to the Ascended Incursion takes 3 steps.

  1. Buy The Beginning of the End (the Tier 10 gate, 2,300 Altar Dust)
  2. Kill bosses in Tier 8+ Incursions to collect 5 Ascended Shards (bosses won’t drop them until you’ve bought this Perk)
  3. Craft the Ascended Incursion tablet at the Fallen Workstation using 5 Ascended Shards

Ascended Shards are also a material for upgrading gear to +10, so it’s worth stockpiling extra — you’ll need them for both the tablet and your gear upgrades.

The first Perks to buy

Since gates aren’t optional, the only real decision is what to add besides them. For grind efficiency, the first two picks are settled:

  1. More Dust! (Tier 1, 30) — enemies inside Incursions start dropping Altar Dust. Dust now comes from more than just bosses, which speeds up every purchase after this. Tier 1 has no gate, so this is a fine first pick
  2. Time for an upgrade! (Tier 2, 50) — enemies start dropping Upgrade Shards, so your gear upgrades stop stalling. You can’t pick it, though, until you’ve bought the Tier 2 gate, Mother comes… (100)

Building on these two leads into Even MORE Dust! (Tier 4, more Dust from enemies) and It’s HUUUGE! (Tier 3, spawns a mega Upgrade Shard vein).

Perks that lock each other out

A few Tiers have pairs that lock each other out. Worth deciding your direction before you buy.

TierOption AOption BWhich one
Tier 2Time for an upgrade! (enemies drop Upgrade Shards)Alchemylicious! (enemies drop Alchemy Shards)A if you’re pushing gear upgrades, B if you’re leaning on potions and conversion
Tier 3The Hunter (more Hunt tablets)The Extractor (more Extraction tablets)Extraction for shorter runs, Hunting if you’d rather work with spawns
Tier 8A Second Chance (restores 25% HP once when near death)Empowerment Time! (empowerment buff pickups spawn)A if you’re dying to mistakes, B if you’re pushing damage

The Tier 8 choice branches further up. Pick A and Tier 9 gives you A Third Chance? (one more revive); pick B and you get Empowered Empowerment Time? (doubles the buff duration).

The upper half of the Perk list — picking one side at Tier 8 has dimmed part of Tier 9

That’s what it looks like once you push into the upper Tiers. Whichever branch you didn’t pick at Tier 8 gets locked out at Tier 9 too. You can always respec later if you change your mind, so you don’t need to overthink this until you actually hit the wall.

Respeccing is an option

Perks can be undone. Pay 1,000 Coins per Perk, and the Altar Dust you spent on it comes back so you can pick a different Perk at that Tier. There’s also a “Reset” button in the bottom-right of the Perk list that undoes everything at once. Getting a mutually-exclusive pick wrong doesn’t cost you any Dust, so don’t agonize over those choices too much.

The full Perk list

All 54. Within each Tier, the gate Perk (if any) is listed first.

TierPerkCost (Altar Dust)EffectRequirement
Tier 1SMASH!30Melee weapons in your Tablet Rewards drop at a higher Tier
Tier 1Fire with precision!30Ranged weapons in your Tablet Rewards drop at a higher Tier
Tier 1More Dust!30Enemies inside Incursions have a chance to drop Altar Dust
Tier 1Control the elements!30Magic weapons in your Tablet Rewards drop at a higher Tier
Tier 1Stonks!30Tablet Rewards are more likely to include Coins
Tier 1Conjure armies!30Summon weapons in your Tablet Rewards drop at a higher Tier
Tier 2Mother comes…100Slime Cave tablets can now drop at Tier 2 or higherGate for this Tier. Prerequisite: More Dust!
Tier 2Time for an upgrade!50Enemies inside Incursions drop Upgrade ShardsPrerequisite: More Dust! Exclusive with: Alchemylicious!
Tier 2Alchemylicious!50Enemies inside Incursions drop Alchemy ShardsPrerequisite: More Dust! Exclusive with: Time for an upgrade!
Tier 2Get your priorities straight50Tablet Rewards can include Cosmetic Armor
Tier 2Let’s go lucky number 5!50Tablet Rewards with Coins have a low chance to be 5× as muchPrerequisite: Stonks!
Tier 2Caveling Invasion50Cavelings carrying Altar Dust, Upgrade Shards, or Alchemy Shards can spawn
Tier 3Fear the Endless Night!150Graveyard tablets can now drop at Tier 3 or higherGate for this Tier. Prerequisite: Mother comes…
Tier 3It’s HUUUGE!75A mega Upgrade Shard vein can spawnPrerequisite: Time for an upgrade! Exclusive with: Alchemylicious!
Tier 3Waiter? There’s a potion in my ore!75Mining Alchemy Shards has a chance to drop a random potionPrerequisite: Alchemylicious! Exclusive with: Time for an upgrade!
Tier 3The Extractor75Enemy-dropped tablets are more likely to be ExtractionExclusive with: The Hunter
Tier 3The Hunter75Enemy-dropped tablets are more likely to be HuntExclusive with: The Extractor
Tier 4The Empress awaits…225Spider Castle tablets can now drop at Tier 4 or higherGate for this Tier. Prerequisite: Fear the Endless Night!
Tier 4Even MORE Dust!125Enemies drop even more Altar DustPrerequisite: Waiter? There’s a potion in my ore! OR It’s HUUUGE!
Tier 4Raven Invasion125Incursions have a chance to be invaded by the Ravenlord’s Emissaries
Tier 4Arcane Invasion125Part of your destination has a chance to become the Arcanic city
Tier 4Chef Invasion?125Incursions have a chance to be invaded by a Battle Chef
Tier 4Interdimensional Cavelings!125A Caveling Portal from another dimension can spawnPrerequisite: Caveling Invasion
Tier 5Darkness falls…320Moon Arena tablets can now drop at Tier 5 or higherGate for this Tier. Prerequisite: The Empress awaits…
Tier 5One good smack!200Chance to mine an entire Shard cluster in one hitPrerequisite: Even MORE Dust!
Tier 5More Scrolls!200Tablet Rewards can include Enchanting Scrolls
Tier 5A Second Chance200Tablet Rewards can include a Settler
Tier 5Juicy Cavelings!200Cavelings have a chance to drop random EssencesPrerequisite: Interdimensional Cavelings!
Tier 6Dawn arises!470Sun Arena tablets can now drop at Tier 6 or higherGate for this Tier. Prerequisite: Darkness falls…
Tier 6Two is better than one!320Chance to drop an additional tablet as a Tablet Reward
Tier 6Are you not entertained?320Increases the size of the initial arena and lights it with torches
Tier 6Unlikely allies320Incursion bosses are now accompanied by random invadersPrerequisite: Raven Invasion OR Arcane Invasion OR Chef Invasion?
Tier 6Feeling Hopeful320Settlers from Tablet Rewards have more Personalities than normalPrerequisite: A Second Chance
Tier 6Oh cool, an upgrade!320Equipment from Tablet Rewards has a chance to be upgraded up to Tier 5
Tier 7Crystalline beauty…680Crystal Hollow tablets can now drop at Tier 7 or higherGate for this Tier. Prerequisite: Dawn arises!
Tier 7There’s room for a little more…500Crates found in Incursions have a chance to drop Altar Dust
Tier 7Revenge time!500Flamelings in your Incursions can now be killed
Tier 7All the buffs!500You’re always buffed by Banner of Damage, Speed, Defense, and Summon Speed while inside
Tier 8Feed the Machine…1,010Scrapyard tablets can now drop at Tier 8 or higherGate for this Tier. Prerequisite: Crystalline beauty…
Tier 8I guess it… Ate the shards?800Enemies have a chance to explode on death, dropping a lot of Upgrade ShardsPrerequisite: There’s room for a little more…
Tier 8A Second Chance800Grants a buff on entering the Incursion that restores 25% health once when you take fatal damagePrerequisite: One Becomes TWO! Exclusive with: Empowerment Time!
Tier 8One Becomes TWO!800Incursion bosses have a chance to summon another Incursion boss to aid them at low healthPrerequisite: Unlikely allies
Tier 8Empowerment Time!800Random Empowerment buff pickups spawn inside IncursionsPrerequisite: One Becomes TWO! Exclusive with: A Second Chance
Tier 8Oh, even more upgrades? Very cool!800Equipment from Tablet Rewards has a chance to be upgraded up to Tier 8Prerequisite: Oh cool, an upgrade!
Tier 9IT’S IN THE WALLS!1,300Essence veins matching your current Incursion can spawnPrerequisite: I guess it… Ate the shards?
Tier 9A Third Chance?1,300The buff from “A Second Chance” can be consumed twice per IncursionPrerequisite: A Second Chance Exclusive with: Empowerment Time!
Tier 9Empowered Empowerment Time?1,300Doubles the duration of buffs from Empowerment Time!Prerequisite: Empowerment Time! Exclusive with: A Second Chance
Tier 9A taste of your own medicine!1,300Area Modifiers now affect enemies too
Tier 9Next Level Gear1,300Equipment from Tablet Rewards has a chance to be Incursion-exclusive gearPrerequisite: Oh, even more upgrades? Very cool!
Tier 10The Beginning of the End2,300Tier 8+ bosses now drop Ascended ShardsGate for this Tier
Tier 10War Never Changes2,000Banners of War can now be placed inside Incursions
Tier 10Fluffy friends!2,000Tablet Rewards can include Pets
Tier 10We’re Rich!2,000Tablet Rewards are given out twice at the end of the IncursionPrerequisite: One Becomes TWO!
Tier 10Oh wow, such upgrade, much wow!2,000Equipment from Tablet Rewards has a chance to be upgraded up to Tier 10Prerequisite: Next Level Gear

Using Upgrade Shards to Strengthen Gear

Craft an Upgrade Station (10 Upgrade Shards + 10 Alchemy Shards) at the Fallen Workstation, and you can start upgrading weapons, armor, and tablets. The cap is Tier 10.

Upgrade costs

Target TierWeapons/ToolsArmorAdditional material
Tier 1Varies per item (up to 40)Varies per item (up to 40)None
Tier 260 Upgrade Shards40 Upgrade Shards5 Tier 1 Essence
Tier 390 Upgrade Shards60 Upgrade Shards10 Tier 1 Essence
Tier 4120 Upgrade Shards80 Upgrade Shards15 Tier 1 Essence
Tier 5150 Upgrade Shards100 Upgrade Shards5 Tier 2 Essence
Tier 6180 Upgrade Shards120 Upgrade Shards10 Tier 2 Essence
Tier 7210 Upgrade Shards140 Upgrade Shards15 Tier 2 Essence
Tier 8240 Upgrade Shards160 Upgrade ShardsTier 3 Essence (10 weapons / 5 armor)
Tier 9270 Upgrade Shards180 Upgrade ShardsTier 3 Essence (15 weapons / 10 armor)
Tier 10300 Upgrade Shards200 Upgrade ShardsAscended Shard (2 weapons / 1 armor)

Weapons follow “Tier × 30 Shards” as the base formula, armor “Tier × 20.” For the same number of Shards, armor climbs faster — so if you’re stuck taking too much damage, push armor first.

There are only 2 Tier 3 Essences, and each only drops from one biome — Crystal Hollow or Scrapyard. In practice, you need to be clearing Tier 7+ to push gear past +8. Ascended Shards (needed for +10) don’t drop from Tier 8+ bosses at all until you buy the Tier 10 Perk, The Beginning of the End (2,300).

Salvaging gear you don’t need

The Salvage Station (10 Upgrade Shards + 10 Alchemy Shards) turns upgraded gear back into Upgrade Shards. This uses a separate formula from the upgrade cost — you get back “Tier × 20” for weapons and “Tier × 15” for armor, summed down to Tier 1. A weapon upgraded to Tier 5, for example, returns (5+4+3+2+1) × 20 = 300 Shards. Treat gear you don’t need from Tablet Rewards as raw material.


Two Ways to Raise a Tablet’s Tier

Kill the boss (free, guaranteed)

Killing an Incursion boss guarantees you a tablet one Tier higher than the one you’re currently in. This rule applies regardless of biome — clear a Tier 7 and you get a Tier 8 tablet, clear a Tier 9 and you get a Tier 10 tablet. If all you want is a higher Tier, this is the cheapest way to get there.

That said, there’s still a cap: you never get a tablet higher than your highest-owned Perk Tier. If you want a Tier 8 tablet but your Altar is stuck at Tier 7, you need to buy the Tier 8 Perk first.

The destination biome for a boss-kill tablet is rolled on the spot. Biomes registered at exactly that Tier are more likely to be picked, and even when a lower-Tier biome gets picked instead, the tablet is still generated with the Tier bumped up to what you earned.

Upgrade a tablet at the Upgrade Station (spend Shards)

Put a tablet you’re holding into the Upgrade Station, and it goes up one Tier without changing its biome. Cost is 25 Upgrade Shards × (new Tier − 1).

Target TierUpgrade Shards needed
Tier 225
Tier 350
Tier 5100
Tier 8175
Tier 10225

Pushing a single tablet from Tier 1 all the way to Tier 10 costs 1,125 Shards total. Use this when you need a specific destination — say, farming a particular boss at a higher Tier — but for raising Tier alone, killing bosses is cheaper.

Tablets you don’t need can be salvaged for “Tier × 10” Upgrade Shards.


What We Learned From Actually Grinding This

Soloing the Tier 1 Swamp Deep Cave, I lost twice. Fresh off beating the Fallen Wizard, that gear gets overwhelmed even by Tier 1 enemies. Blink ScepterThe Blink Scepter let me phase through the boss’s body to dodge, and bringing a settler along got it done in one try. At these early Tiers, before your gear catches up, evasion tools and extra bodies matter more than raw damage.

Even within the same Incursion, difficulty spikes hard as the Tier climbs. Sunlight Champion, the Sun Arena (Tier 6) boss, was the hardest fight I’ve had so far — 5 straight losses, then I backed off and geared up through a different Incursion before coming back. Its gauntlets track independently from the main body and are hard to read, and once it closes the distance you can’t fully dodge. I eventually upgraded my settlers’ gear too and won by kiting and shooting from range. The difficulty gap between biomes is real — even at the same Tier, some fights are easy wins and others force you to rebuild your entire approach.

Three things that consistently paid off:

  • Blink ScepterBlink Scepter — instant short-range movement. Lets you phase through a boss’s body to escape, so it gets more valuable the more you’re getting hit at higher Tiers
  • Superior Health PotionSuperior Health Potion — craftable at the Fallen Alchemy Table. Runs with Alchemical Interference halve potion duration, so bring extra healing
  • Ancient Fossil PickaxeAncient Fossil Pickaxe — needed for Extraction Objectives and digging through high-Tier walls. At Slime Cave Tier 2, I couldn’t break through without at least 245 tool damage

Boss fights usually start right around the entry portal. Pillars block your view and movement, so breaking them before the fight starts cuts down on unnecessary hits.

Killing one boss nets you a batch of Shards, which you can spend right away at the Fallen Anvil to update your gear. Progression feels continuous every single run — that’s the most fun part of Incursions.


A Rough Progression Guide

Based on how the HP and damage multipliers scale, gear and Tier line up roughly like this.

[Tier 1–3] Whatever gear you had after beating the Fallen Wizard Only 1 modifier. Stockpile Dust here and buy the first 2 entry Perks Build the Upgrade Station and start upgrading gear
[Tier 4–7] Upgrades become mandatory 2 modifiers, enemy HP roughly ×1.8–2.8 Push gear to +4–+7, take the biome-unlock Perks in order Tier 5 and 6 are Trial-format arenas, so they run fast
[Tier 8–10] Tier 3 Essence and Ascended Shard territory 3 modifiers, enemy HP ×3.2–4.0 Farm Tier 3 Essence from Crystal Hollow and Scrapyard, push gear to +8 or beyond Buy the Tier 10 Perk and you're set up for the Ascended Incursion

Rushing your Tier tends to be slower in the long run than keeping your gear upgrades 1–2 Tiers ahead. If your gear can’t keep up, you’ll burn through all 5 attempts and waste the tablet.


FAQ

Q1: My Tier won’t go up, and I keep getting low-Tier tablets

A: You’re capped at the highest-Tier Perk you own. Open the Altar’s Perk list and buy one Perk at the next Tier up, and tablets at that higher Tier will start dropping from then on.

Q2: Do I waste the tablet if I lose to the boss?

A: You get 5 attempts, so you can lose up to 4 times and still try again. The portal respawns automatically, so you don’t need to redo the Objective. Only failing all 5 attempts ends that Incursion.

Q3: Should Upgrade Shards go to weapons or armor first?

A: For the same number of Shards, armor is cheaper to raise (weapons cost Tier × 30, armor Tier × 20). Enemy damage tops out at ×2.15 even at Tier 10, but HP scales up to ×4 — so building up your armor to survive first, then chasing weapon upgrades after, tends to keep you from getting stuck.

Q4: I picked the wrong Perk

A: You can undo it for 1,000 Coins. The Altar Dust you spent comes back in full, so changing direction only costs you Coins.


Summary

  • Incursions are a repeatable loop: open a tablet → clear the Objective → kill the boss → invest in Perks and gear
  • Your Tier cap is set by the highest-Tier Perk you own. Buying one Perk per Tier is the only way to progress
  • Tiers 2–8 and Tier 10 each have a “gate” Perk, and no other Perk at that Tier is buyable until you get it. Buying only the gates in order to reach Tier 10 costs 6,585 Altar Dust total
  • The first two Perks to buy are More Dust! and Time for an upgrade! — everything after them speeds up once Dust and Shards flow in faster
  • Higher Tiers scale enemy HP up to ×4, damage up to ×2.15, and modifiers up to 3 — while also growing your completion reward slots up to 3
  • Gear upgrades cap at Tier 10. Weapons need Tier × 30 Upgrade Shards, armor needs Tier × 20
  • Boss kills guarantee a tablet one Tier higher. Only use the Upgrade Station when you need to raise a tablet’s Tier without changing its destination
  • There are 12 biomes. Buy a gate Perk → clear that biome → the next gate opens, forming a single progression route

Related guides

GuideLink
Complete guide indexBoss Order Roadmap & Full Guide List
The boss that unlocks IncursionsHow to Beat Fallen Wizard
The Tier 8 biome’s bossHow to Beat Mutant Hydra
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Article created: 2026-03-31
Last updated: 2026-08-04
Test environment: Necesse v1.3.0 (Steam build 24475645, PC), Classic difficulty. Tier multipliers, costs, and unlock requirements were confirmed against the same version’s game data; all values shown are base values. Gear/buff variance and how hard higher Tiers feel in practice are not included.
Rights notice: Necesse and related images/assets are property of Fair Games ApS. Images are used for gameplay guide/reference purposes.

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