Necesse Enchanting Guide | Mage, Scrolls, and Every Enchantment Listed

Enchanting lets you add special effects to weapons and armor. There are two ways to do it: ask the Mage settler in your settlement, or use an Enchanting Scroll directly from your inventory.

The catch with the Mage is that costs can swing by over 3x depending on happiness. That gap alone makes knowing this system worth your time.

This guide covers how each method works, where to find scrolls, and every enchantment effect organized by weapon type.

Enchanting UI


Two Ways to Enchant

Ask the Mage (Coins, Random Result)

Talk to the Mage living in your settlement and the enchanting menu opens. Place your item in the slot and hit “Enchant!” — it costs coins and gives a random enchantment.

Two things matter here.

Happiness changes the cost. At Happiness 100, the Mage charges only 0.3× the base price — a 70% discount. At Happiness 0, you pay full price. The exact cost also depends on the item type and what’s already enchanted on it.

Happiness changes the odds. Above 50 happiness, better enchantments roll more often. Below 50, you’re more likely to pull curses (negative effects).

A low-happiness Mage costs more and gives worse results. Keep their room large, well-lit, and stocked with varied food.

How to get a Mage: They’re found imprisoned in dungeons. After defeating the Void Wizard and progressing the settlement quest, they can also appear as visitor candidates.

Mage NPC

Use an Enchanting Scroll (Guaranteed, One-Time Use)

Right-click an Enchanting Scroll in your inventory and a dedicated window opens. Place a compatible item in the slot and it receives that scroll’s enchantment — guaranteed, no randomness.

The trade-off: scrolls are consumable with a limited supply.

Scrolls come in six types:

  • Equipment (armor and accessories)
  • Melee weapon
  • Ranged weapon
  • Magic weapon
  • Summon weapon
  • Tool

Putting the wrong item type in a slot gives you a “cannot be enchanted with this” message. Check the scroll type before using.

Enchanting Scroll


Where to Find Enchanting Scrolls

Scrolls drop from early exploration onward. Here are the main sources with drop rates:

Source Drop Rate
Cave Chest 33%
Deep Cave Chest 33%
Dungeon Chest 33%
Surface Ruins Chest 50%
Witch Crate 50%
Pirate’s Chest 25%
Cave Ruins 20%
Deep Cave Ruins 20%
Cave Crypt 15%
Runic Sealed Tomb 15%
Incursion clear (after “More Scrolls!” perk) 1–5 scrolls

Surface Ruins Chests and Witch Crates hit 50% — worth going out of your way for early on.

Scroll type distribution is not even. Equipment scrolls are by far the most common. Tool scrolls are rare. Melee, Ranged, Magic, and Summon scrolls all drop at the same rate.


Full Enchantment List

Equipment (Armor & Accessories)

Equipment enchants apply to any armor slot regardless of build. There are 18 total — 9 positive, 9 curses (negative).

Enchantment Effect Notes
Keen All damage +4% Universal pick
Nimble Movement speed +4% Survivability
Quick Attack speed +4% Fast-attack builds
Sturdy Defense +4 Tank-oriented
Precise Crit chance +4% Crit builds
Bulky Max HP +10 Consistent survivability
Magical Mana regen in combat +20% Magic builds only
Tenacious Resilience gain +4% Late game
Tough Max resilience +10 Late game
Blunt All damage −4% Curse
Sluggish Movement speed −4% Curse
Clumsy Attack speed −4% Curse
Weak Defense −4 Curse
Sloppy Crit chance −4% Curse
Puny Max HP −10 Curse
Draining Mana regen in combat −20% Curse
Flimsy Resilience gain −4% Curse
Fragile Max resilience −10 Curse

Keen on a single piece is modest, but it stacks with every other armor slot. Stacking Keen across all slots adds up.

Melee Weapons

Enchantment Effect
Berserk Damage +15%, Crit +5%, Attack speed +10%
Harmful Damage +20%, Crit +5%
Adamant Damage +10%, Attack speed +20%, Knockback −1.0
Agile Attack speed +30%
Grand Damage +20%, Attack speed −20%, Knockback +0.5
Docile Attack speed −20%
Shoddy Damage −15%
Amateur Damage −15%, Attack speed −10%
Envious Damage −20%, Attack speed −10%

Berserk is the all-rounder — damage, crit, and attack speed all go up. Harmful pushes raw damage higher and adds crit. Grand deals the same 20% damage as Harmful but the attack speed penalty is a real trade-off. The knockback boost on Grand can interrupt boss patterns if that matters to your approach.

Ranged Weapons

Enchantment Effect
Masterful Damage +15%, Attack speed +10%, Projectile speed +20%, Range +15%
Skillful Damage +10%, Crit +5%, Projectile speed +15%, Range +20%
Tightened Damage +10%, Projectile speed +25%
Modern Crit +5%, Projectile speed +25%, Attack speed +10%
Trained Damage +5%, Attack speed +10%
Loose Damage −5%, Projectile speed −25%
Eroding Attack speed −15%, Range −10%
Primitive Damage −10%, Range −20%
Faulty Damage −15%, Projectile speed −10%

Masterful is the clear top pick — damage, attack speed, projectile speed, and range all increase together. Skillful skews toward crit and range, useful for sniper-style setups. Projectile speed directly affects whether shots connect, so it’s worth prioritizing for ranged builds.

Magic Weapons

Enchantment Effect
Divine Damage +15%, Attack speed +10%, Projectile speed +10%, Range +20%, Mana cost −30%
Wrathful Damage +10%, Crit +5%, Attack speed +10%
Wise Damage +10%, Projectile speed +15%, Range +25%, Mana cost −25%
Adept Damage +5%, Attack speed +10%, Mana cost −10%
Apprentice Damage +5%, Crit +5%, Projectile speed +10%
Decaying Damage −5%, Projectile speed −10%, Mana cost +10%
Novice Damage −10%, Attack speed −5%, Mana cost +20%
Daft Attack speed −10%, Range −20%, Mana cost +30%
Corrupt Damage −15%, Attack speed −10%, Projectile speed −10%

Divine is the go-to. Damage, attack speed, projectile speed, and range all improve — plus mana cost drops 30%. If running out of mana is the issue, Wise or Adept can help manage it.

Summon Weapons

Enchantment Effect
Savage Damage +15%, Summon speed +10%
Athletic Summon speed +25%, Target range +20%
Mindful Damage +10%, Crit +5%
Proud Damage +5%, Summon speed +10%
Aware Damage +5%, Crit +5%, Target range +20%
Spoiled Damage −10%
Sick Summon speed −15%, Target range −10%
Spiteful Damage −10%, Summon speed −5%
Naive Damage −15%, Target range −10%

Savage for damage-focused summon builds. Athletic makes your summons faster and more aggressive — extended target range means they’ll chase enemies further on their own.

Tools

Enchantment Effect
Master Tool damage +20%, Mining speed +15%
Shining Tool damage +10%, Mining speed +10%
Sharp Tool damage +10%
Absurd Mining speed −10%
Used Tool damage −15%

Tool scrolls are the rarest of all scroll types — save them. Master boosts both digging power and mining speed, which meaningfully speeds up underground exploration.


Build Weapon Enchantment Armor Enchantment
Melee (damage focus) Berserk or Harmful Keen (all slots)
Melee (speed focus) Agile Quick
Ranged Masterful Precise (crit) or Keen
Magic Divine Magical (mana regen)
Summon Savage or Athletic Keen or Bulky (HP)
Tank Sturdy + Bulky

How to Raise Mage Happiness

Target 90–100 happiness. The details of the happiness system are covered in the Settlement Guide.

Factor Effect Target
Room size (50+ tiles) +18 to +20 Large room
Room furniture quality (5–7 items) +15 to +20 Table, chair, shelf, etc.
Food quality (lavish) +35 Cooked pot dishes
Food variety (12+ types) +40 Rotate multiple dishes
Private room (no roommates) Avoids penalty Required
Light source + floor Avoids penalty Required

A Mage at Happiness 100 charges 30% of the base enchant cost. If you’re doing a lot of enchanting, this investment pays for itself quickly.

Enchanting cost at low happiness

Enchanting cost at high happiness


Summary

  • Mage enchanting: At Happiness 100, costs drop to 0.3× and better rolls come up more often. Invest in the Mage first if you’re enchanting frequently.
  • Enchanting Scrolls: Guaranteed result, but one-time use. Collected from caves, dungeons, and Incursion rewards.
  • Tool scrolls are rare — hold onto them when you find one.
  • Curses can be overwritten by enchanting again. No need to keep playing with a penalty on your gear.

One enchantment changes how a weapon feels entirely. Running Divine on a magic weapon or Masterful on a ranged weapon before a boss fight makes a measurable difference.

For a full overview of Necesse progression, check the Complete Guide.


Verified on: Necesse version 1.2.0 build 22728942

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